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Bourbon Avenue 0.4

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Devlog

  • Devlog designer 3
    December 18, 2018 by 47_Ronin_Games
    Playtests were tedious because the game had many bug to be cleaned up. I took the report to the programmer and told him what needed to be changed and whatnot for the game's stability. So far I am coll... Continue reading
  • Devlog Designer 2
    December 04, 2018 by 47_Ronin_Games#Designer, #Writing
    Made a major change in terms of content. Written a more immersive story, character personality, and branching narrative. The text blocks edited and function better (Courtesy of the Programmer) and the... Continue reading
  • Devlog (Designer)
    December 04, 2018 by 47_Ronin_Games
    1
    #Designer, #Writing, #Storyboard
    Today I was working on the story and branching Narratives. Had a lot of work to do in terms of editing and implementation. So far the character dialogue, setting, and direction needs work... Continue reading
  • DevLog2
    November 27, 2018 by cvalcin1988
    During this week, I immersed myself in Fungus for Unity3d. So far its been going well. I have had a few issues with the placement of text so Ive decided to use sprites for now. Also, the plugin doesnt... Continue reading
  • DevLog1
    November 27, 2018 by cvalcin1988
    This is an older devlog. During the development of this game I've been experimenting with a number of tools and tutorials. At the moment I've been using twine and unity. Twine is for setting up the st... Continue reading
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